Shimmering Kingdoms True20
The people of Shimmering Kingdoms value their reputations as much as they do their strength, power, pride and accomplishments. Living well is important, but more important is living right. One’s reputation works as more than just a shortcut during introductions—it can be a key that opens doors. Reputation is a merchant’s livelihood. It’s a hero’s free room and board. It’s a lord’s triumph even before a battle begins. And most of all, it’s the birthright all citizens leave to their children, an unseen social currency of the land. Without a good reputation, one may as well live as a churl in the slums or scrub floors as a thrall.
Reputations involve Recognition of the character, their Name, and their Renown.
Reputation is used to determine whether an NPC recognizes a hero, and how they interact socially when they do. Those who recognize the hero are more likely to help the hero, provided the hero has a positive renown. A high Reputation bonus also makes it difficult for heroes to hide their identities and go unnoticed.
A character’s name is more than what he or she chooses to answer to. A name carries with it the honor of victories won and the infamy of dark deeds. A character’s Reputation influences his or her ability to interact socially, as well as indicates respect gained from peers and those of superior station. Anyone who intends to succeed in the world must be prepared to build a Reputation, whether to make others bow with respect or cower in fear.
Renown represents the qualities for which individuals and groups are best known. Every character can have a Renown Trait, chosen by the player when the character gains his or her first Reputation Point(s) award. Remember that Renown represents what is known and believed about the character, not necessarily what is true. Renown Traits do not need to be known by everyone, and will only provide bonuses or penalties for interactions with people who are aware of and believe the Reputation.
It is most often a character’s Nature (virtues and vices) that determines their Renown (if the Nature is played correctly).
Most of the time, the GM decides when a hero’s reputation is relevant to a scene. The GM makes a Reputation check for a NPC that might be influenced in some fashion due to the hero’s fame or infamy.
Reputations consist of Reputation Points, Renown Traits (which includes a descriptor and a bonus), and Prestige Points which may be spent in several ways to affect social interactions.