Shimmering Kingdoms True20
Characters in Shimmering Kingdoms get turned into animals, charmed by faeries, fall in love, and run afoul of the law. Complications represent the variety of conditions that may befall a character, making their life difficult or even unbearable.
- All heroes must begin with one Complication.
Each Complication has a turning point which represents ways the character can overcome the complication, thereby earning a point of Conviction. If multiple turning points are offered, the first one the character meet rids them of the Complication.
A character can have any number of Complications in his or her life at any given time, though only one Complication may be chosen by the player at a time; selecting additional Complications adds drama to the player’s life! For example, a rogue who starts off as an Outlaw might over the course of an adventure be pardoned by a sympathetic noble; the rogue’s player now decides the rogue has fallen in love with the noble’s daughter and is Love Struck. Of course, the player is under no obligation to choose the new Complication, it is merely an option.
The DM may impose Complications upon heroes appropriate to the story. Although not a requirement, it enhances play (not to mention gaining the extra Conviction when resolved, for heroes to have at least one Complication at all times.
Feel free to consult with the DM to create new Complications (not on the list below) for your character.